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WavesDefending

1v1 Defending in a Channel

The defender passes, closes down and must stop the attacker from dribbling over the end line in a 10 m wide channel. Teaches approach, body shape and timing of the tackle.

Age
U9–U16
Players
4–12
Duration
12 min
Difficulty
Beginner
Intensity
High
Area
20 × 10 m
Type
Technical
Approach
Global
Format
Waves
Objectives
  • Technical: 1v1 defending, 1v1 attacking
Concepts worked on

Training diagram

Diagram of the exercise “1v1 Defending in a Channel”20 × 10 m · 2 × Attacker · 2 × Defender123

Legend

  • Attacker
  • Defender
  • Pass
  • Run without ball
  • Dribble
  • Ball
  • Cone

Defending 1v1 is a skill that can be taught. The narrow channel makes the task realistic but achievable: the defender has to close the space quickly while the ball travels, slow down, get side-on and push the attacker towards the touchline before choosing the moment to tackle. If they win the ball they can counter over the attacker's line, so the tackle has a purpose.

Objective

Defend 1v1 with a quick approach, a controlled final stretch, a side-on body shape and a well-timed tackle.

Organisation

  • 20 × 10 m channel. Cones halfway along the sides as a reference.
  • Attackers queue at one end, defenders with the balls at the other end.

How it works

  1. The defender passes to the attacker and closes down.
  2. The attacker scores by stopping the ball on the defender's end line.
  3. If the defender wins the ball, they score by dribbling over the attacker's end line.
  4. Each duel lasts a maximum of 10 seconds. Players switch queues after each go.

Coaching points

  • Sprint while the ball is travelling; slow down with small steps when you are 2–3 m from the attacker.
  • Get side-on, knees bent, weight on the balls of the feet.
  • Show the attacker towards the touchline (your stronger side) and away from the middle.
  • Be patient: tackle when the attacker's touch is too long or the ball is away from their feet.
  • After winning the ball, go forward immediately.

Progressions

  • Attackers must score within 6 seconds — the defender only needs to delay.
  • Widen the channel to 14 m, which makes defending harder.
  • 2v2 in a wider channel to introduce cover.

Regressions

  • Narrow the channel to 8 m.
  • The attacker starts from a standing ball, without the approach pass.

Variations

  • Recovery run: the defender starts beside the attacker and must recover goal-side first.

Key principles

  • Approach, slow down, get side-on.
  • Channel the attacker.
  • Patience before the tackle.

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