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WavesTransition

3v2 to 2v1 Counter-Attack Waves

Three attackers attack two defenders. As soon as the attack ends, the two defenders counter-attack the other goal against the one attacker who took the shot.

Age
U11–Senior
Players
9–15
Duration
18 min
Difficulty
Intermediate
Intensity
High
Area
50 × 30 m
Type
Tactical
Approach
Global
Format
Waves
Objectives
  • Technical: Finishing
  • Tactical: Attacking transition, Defensive transition, Decision making
  • Physical: Speed
Concepts worked on

Training diagram

Diagram of the exercise “3v2 to 2v1 Counter-Attack Waves”50 × 30 m · 3 × Attacker · 2 × Defender · 2 × Goalkeeper12345GKGK

Legend

  • Attacker
  • Defender
  • Goalkeeper
  • Pass
  • Run without ball
  • Dribble
  • Shot
  • Ball
  • Cone
  • Goal

This continuous game connects attacking an overload with the transition that follows. The attacking trio must finish quickly; then the defenders become attackers and break at speed while the shooter has to recover. Every repetition trains both transitions, and the waves keep everyone involved.

Objective

Attack a numerical advantage quickly and finish; then react to the transition, both as the counter-attacking team and as the recovering player.

Organisation

  • 50 × 30 m area with a full-size goal and goalkeeper at each end.
  • Groups of three attackers at the halfway line; pairs of defenders waiting beside the right-hand goal.

How it works

  1. Three attackers start from the halfway line and attack the right goal against two defenders (3v2).
  2. When the attack ends (goal, save or ball out), the two defenders immediately attack the left goal.
  3. The attacker who shot (or last touched the ball) must recover and defend alone: 2v1.
  4. The other two attackers leave the pitch and join the defending queue.
  5. A new trio starts as soon as the 2v1 ends.

Coaching points

  • 3v2: attack at speed before the defence organises; the central player commits a defender.
  • Wide attackers stay wide to stretch the two defenders.
  • Defenders: delay and protect the middle; one presses, one covers.
  • In the counter, the first pass forward must be quick — look for the space behind the recovering player.
  • Recovering player: sprint back goal-side first, then delay.

Progressions

  • The 2v1 becomes 2v2 if a second attacker recovers within 3 seconds.
  • Attacks must be completed within 8 seconds.

Regressions

  • Shorter pitch (40 m).
  • Remove the recovering player: the counter is 2v0 to goal.

Variations

  • 4v3 to 3v2 for older groups.

Key principles

  • Speed in the overload.
  • Immediate transition.
  • Recover goal-side.

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