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MatchSmall-Sided Games

Three-Zone Match with Protected Build-Up

7v7 with goalkeepers. The defending team may not press in the opponents' build-up zone and waits in the middle zone; a goal only counts if no outfield attacker is left in their own build-up zone.

Age
U13–Senior
Players
14–18
Duration
24 min
Difficulty
Intermediate
Intensity
Medium
Area
60 × 40 m
Type
Tactical
Approach
Global
Format
Match
Objectives
  • Tactical: Build-up play, Defensive organisation, Decision making

Training diagram

Diagram of the exercise “Three-Zone Match with Protected Build-Up”60 × 40 m · 6 × Attacker · 6 × Defender · 2 × GoalkeeperBlue build-up zoneMiddle zoneRed build-up zone12333GKGK

Legend

  • Attacker
  • Defender
  • Goalkeeper
  • Pass
  • Run without ball
  • Dribble
  • Ball
  • Cone
  • Goal

Each team has a build-up zone in front of its goal and both share a middle zone. While the ball is in a build-up zone, the defending team must wait in the middle zone, as a team that drops into a mid-block does. The team in possession can build up calmly but, to score, the whole team has to move up together out of its build-up zone, so nobody stays behind and the lines stay close.

Objective

Build up against a mid-block and move up together as a team; without the ball, defend compactly in the middle zone and press when the ball enters it.

Organisation

  • 60 × 40 m pitch with a goal and goalkeeper at each end, split into three zones: an 18 m build-up zone in front of each goal and a 24 m middle zone.
  • Two teams of seven plus goalkeepers (6v6 or 8v8 depending on the group; for 8v8 use 70 × 50 m).
  • Spare balls in both goals.

How it works

  1. Every attack starts from the goalkeeper. While the ball is in the build-up zone of the team in possession, no defender may enter that zone: they wait in the middle zone or further back.
  2. As soon as the ball leaves the build-up zone, by a pass or a dribble, the defending team may press anywhere. If the ball is then played back into the build-up zone, they may follow it and press there too.
  3. A goal only counts if, when the shot is taken, no outfield player of the attacking team is in its own build-up zone. Otherwise, goal kick.
  4. If the defending team wins the ball in the middle zone and scores within 10 seconds, the goal counts double.
  5. After a goal, a goal kick or a ball out over the end line, play restarts from the goalkeeper with the protected build-up. Throw-ins and fouls as in a normal match.
  6. 3 × 8 minutes with 2 minutes of rest.

Coaching points

  • Build-up: centre-backs split wide and the goalkeeper acts as an extra player to create a 3v2 against the first pressers.
  • Midfielders: move into the gaps between the opponents' lines and receive with an open body.
  • Leave the zone with the ball under control, not with a long ball nobody can win: once it leaves, the pressure arrives.
  • When the ball leaves the zone, the last line pushes up at once to the middle zone: move up together.
  • Defending team: stay compact, about 10 m between lines, block passes inside and jump to press when the ball enters the middle zone.

Progressions

  • The team in possession has 8 seconds to get the ball out of its build-up zone, or loses it.
  • The goal only counts if all outfield attackers are in the opponents' half when the shot is taken.
  • Next step: the three-zone match with pressing triggers, where the defending team may press in the build-up zone after certain signals.

Regressions

  • A neutral who plays with the team in possession only inside its build-up zone.
  • The goal counts if no more than one outfield player stays in the build-up zone.

Variations

  • Each team defends with a fixed shape (for example 1-3-2-1) and must keep its lines when dropping into the middle zone.

Key principles

  • Build up to progress, not just to keep the ball.
  • Attack and defend as a block.
  • Wait together, press together.

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