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Positional gamePossession

Three-Corridor Possession

6v6 keep-ball in three corridors with players of both teams in every corridor. Moving the ball from one wide corridor to the other, or changing corridor three times, scores a point.

Age
U13–Senior
Players
12–16
Duration
20 min
Difficulty
Intermediate
Intensity
Medium
Area
40 × 36 m
Type
Tactical
Approach
Global
Format
Positional game
Objectives
  • Tactical: Ball possession, Switching play, Decision making

Training diagram

Diagram of the exercise “Three-Corridor Possession”40 × 36 m · 6 × Attacker · 6 × DefenderWide corridorCentral corridorWide corridor123

Legend

  • Attacker
  • Defender
  • Pass
  • Run without ball
  • Ball
  • Cone

The area is split lengthways into two wide corridors and a central one, and both teams must keep players in all three. The team in possession cannot crowd around the ball: it has to keep the pitch wide, attract the opponents to one side and get the ball to the far corridor. The defending team learns to shift across without leaving a corridor empty.

Objective

Keep the ball with a wide structure and move it from one side to the other through the central corridor or with a direct switch.

Organisation

  • 40 × 36 m area split lengthways into three 12 m corridors: two wide and one central.
  • Two teams of six (up to eight with bigger groups). With an odd number, add one neutral in the central corridor.
  • Balls around the area for quick restarts.

How it works

  1. Each team must have at least one player in each corridor at all times, and no more than three in the same corridor (four when playing 8v8).
  2. Point for the team in possession when the ball travels from one wide corridor to the other without the opponents touching it, either through the central corridor or with a direct pass.
  3. Point too for three corridor changes in a row (for example central → wide → central → wide). A change only counts when a teammate controls the ball inside the new corridor.
  4. A direct switch from wide corridor to wide corridor, over the central one, scores two points.
  5. After a point the team keeps the ball and starts counting again. If the defending team wins the ball, it becomes the team in possession and counts from that moment.
  6. 4 × 4 minutes with 90 seconds of rest.

Coaching points

  • Keep one player wide and deep in the far corridor: the switch only exists if someone is waiting there.
  • Play two or three short passes on one side to draw the defenders before switching.
  • Central corridor: offer yourself between the defenders with an open body to link both sides.
  • Switch with a firm pass along the ground; the receiver opens up before the ball arrives and plays forward or inside.
  • Defending team: shift together towards the ball, but leave one player in the far corridor to close the switch.

Progressions

  • Two-touch limit for everyone.
  • Only the wide-to-wide route scores: the three-change rule disappears.
  • At least two players of each team in each wide corridor.

Regressions

  • Two corridor changes in a row are enough for a point.
  • One neutral in the central corridor who plays with the team in possession.
  • Make the area bigger (45 × 40 m).

Variations

  • Easier version for younger players: three-corridor possession with neutrals.
  • Add a mini-goal at each end of the central corridor: after scoring a point, the team may attack either mini-goal.

Key principles

  • Width in possession.
  • Attract on one side, finish the move on the other.
  • Shift together without leaving the far side empty.

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